Patch Notes - v0.4.6



Patch Notes – v0.4.6

Thanks for playing and for all your feedback! This update brings a big world pass, a new enemy variant, and a round of fixes and optimizations.

New & Expanded Content

  • World density pass: Added more than double the number of buildings and enterable interiors across the map to improve exploration and route variety.
  • New enemy: Juvenile Zenith: A lighter, roaming variant that spawns across the world similar to the original Zenith. Expect ongoing tuning and behavior enhancements in future updates.

Systems & Balance

  • Enemy improvements: Baseline updates landed this patch; additional AI, balance, and readability improvements are planned and will roll out iteratively.

Fixes

  • Radio startup delay: Fixed a rare issue where the Radio could have a short delay the first time it was switched on.
  • Oxygen draining: Fixed an issue where Oxygen would sometimes not drain in specific areas when it should.
  • Stability & polish: Various bug fixes, tweaks, and optimizations.

Files

pilgrim-descent-protocol-windows v0.4.6 6.2 GB
Version 0.4.6 3 days ago

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