Patch Notes - v0.4.6
Pilgrim: Descent Protocol » Devlog
Patch Notes – v0.4.6
Thanks for playing and for all your feedback! This update brings a big world pass, a new enemy variant, and a round of fixes and optimizations.
New & Expanded Content
- World density pass: Added more than double the number of buildings and enterable interiors across the map to improve exploration and route variety.
- New enemy: Juvenile Zenith: A lighter, roaming variant that spawns across the world similar to the original Zenith. Expect ongoing tuning and behavior enhancements in future updates.
Systems & Balance
- Enemy improvements: Baseline updates landed this patch; additional AI, balance, and readability improvements are planned and will roll out iteratively.
Fixes
- Radio startup delay: Fixed a rare issue where the Radio could have a short delay the first time it was switched on.
- Oxygen draining: Fixed an issue where Oxygen would sometimes not drain in specific areas when it should.
- Stability & polish: Various bug fixes, tweaks, and optimizations.
Files
pilgrim-descent-protocol-windows v0.4.6 6.2 GB
Version 0.4.6 3 days ago
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Pilgrim: Descent Protocol
Race the mothership. Light the relays. Survive.
| Status | In development |
| Author | Elushis |
| Genre | Survival, Action, Shooter |
| Tags | Action-Adventure, Atmospheric, Creepy, Horror, Singleplayer, Space, Survival Horror |
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