Patch Notes 0.4.2


A patch has been released addressing the following:

-Added new vegetation, props and NPCs throughout the game world.

-Fixed an issue which could cause some NPCs which were killed, to not have their deaths persisted on subsequent load files under certain occasions.

-Added additional Oxygen Zone areas across the map. Also added to some existing buildings as well.  Entering an Oxygen Zone area will replenish your Oxygen and your Health.

-Additional chests containing Pristine, Worn and Damaged Gear in a few areas.

-Fixed an issue which could cause the Radio to not toggle back on in a timely fashion after being switched off for the first time.

-Small, various tweaks and improvements.

Please view patch notes 0.4.0 for more details on recent changes: https://steamcommunity.com/games/3133710/partnerevents/edit/518599196165539249

--0.4.1 Patch Notes--

-Fixed an issue that could cause certain NPCs to become violent by default shortly after encountering the player in the player’s own colony and certain other locations. 

-Slight change to the names of purchasable buildings for your colony within the Build Terminal, as the original names would cause a double-up of the word “Build” during the build-successful pop-up due to the word “Build” being in the item purchase name.

Files

pilgrim-descent-protocol-windows v0.4.3 5.9 GB
Version 0.4.2 1 day ago

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