Cheers! Thank you very much and I appreciate the suggestions.
I agree with music. Will be changing it. For now, it's actually a track I composed for another title. The setting of this VR game was initially more desert themed, but I haven't settled on a new musical theme for the games updated cloudy aesthetic yet present in this official build.
In regards to textures, I've tried a few variations. Anything too flat would tend to warp, and not give the impression of actually climbing. I will definitely continue refining though.
If you haven't used your double jumps/jump there is a special mechanism to help with ledges.
You can press jump when holding onto a ledge and let go of the ledge to propel yourself up and over with a specific programmed move for ledges. It's a little finnicky though still. I have a physical movement I do as well to handle ledges. I literally launch my arms down and catapult up with force, using the characters momentum to launch up.
Thank you very much for the purchase and the comments! I will update the build again soon.
Grip/Grab/Climb - Grip Button on Left/Right Controller
A - Jump/Double Jump/Slow Time
Right Analog Stick - Snap Turn Camera
Most movements in the game will come down to your own decisions. The game is simple to start, but, with practice, players can begin navigating the level with much more advanced styles of movement.
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Tried it for a bit. I understand this is one man project and early access version. However I have some notes:
Anyways it's kinda cool and I will definitely be playing more of it.
Cheers! Thank you very much and I appreciate the suggestions.
I agree with music. Will be changing it. For now, it's actually a track I composed for another title. The setting of this VR game was initially more desert themed, but I haven't settled on a new musical theme for the games updated cloudy aesthetic yet present in this official build.
In regards to textures, I've tried a few variations. Anything too flat would tend to warp, and not give the impression of actually climbing. I will definitely continue refining though.
If you haven't used your double jumps/jump there is a special mechanism to help with ledges.
You can press jump when holding onto a ledge and let go of the ledge to propel yourself up and over with a specific programmed move for ledges. It's a little finnicky though still. I have a physical movement I do as well to handle ledges. I literally launch my arms down and catapult up with force, using the characters momentum to launch up.
Thank you very much for the purchase and the comments! I will update the build again soon.
--V0.0.2 Patch Notes--
Added footstep/walking sounds
Removed original background song and replaced with more ambient sound
Improved code to clean up spawned platforms as player is ascending
Added notification sound when points increase
Improved Vault Jump/Pressing Jump while Climbing will launch player upwards
--End Patch Notes--
Thank you!
Controls:
Left Trigger - Sprint
Grip/Grab/Climb - Grip Button on Left/Right Controller
A - Jump/Double Jump/Slow Time
Right Analog Stick - Snap Turn Camera
Most movements in the game will come down to your own decisions. The game is simple to start, but, with practice, players can begin navigating the level with much more advanced styles of movement.